I've covered some of the basic elements of Multicasting, such as IGMP and the Layer 2 switching components in my previous posts (Part 2). This article will go into the technology behind Multicasts at Layer 3 and some of the issues limiting wider use of Multicast technology.
As you recall in my first post, I observed that Yahoo's transmissions of live NHL games would seem to be good candidates for Multicast, yet were being sent as unicast. Then I covered the simple issue of enabling Multicast within a local area network. Coming full circle, here we are diving into Multicast technology to understand why it isn't more widespread.
In my last post, I discussed multicasts and some of the basic concepts. This time, I'm going to discuss technologies used by switches and routers to enable and configure multicasts. Specifically, I'm going to dive into addressing and IGMP. Understanding the details behind multicasts helps understand configuring multicasts as well as the issues limiting the use of multicasts on the web.
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